Winter's Heart has three states; dormant, awakened, and ascended. If they already have the Interception fighting style they may pick a second fighting style. Wondrous item, legendary (requires attunement by a druid). Creatures that succeed on the saving throw take half damage and are not knocked prone. While attuned to Forests Fury, a paladin of the ancients Channel Divinity: Turn the Faithless can now affect undead. A +2 longbow, Flux does not shoot actual arrows, instead it shoots arrows of pure energy that deal 1d8 + 1d4 elemental damage based on its affinity. The spectral swords shed bright light in a 10-foot radius and dim light for another 10 feet. Creatures of your choice take 1d6 cold damage when they start their turn in the cortex (this is not doubled by the previous feature). 5 Gold. Magical Item (Longsword), Very Rare (requires attunement). Contents 1 Wondrous Items 2 Wondrous Items Based on Existing Fiction 3 April Fools Wondrous Items 4 Incomplete Wondrous Items Wondrous Items Once wielded by a highly skilled assassin, these daggers have been enchanted to allow a combatant to dance around their opponents with ease, never staying in one location for more than a moment. Homebrew Wondrous Items. These clubs have the finesse property. The book automatically turns the page if no matching word or phrase are found and "reads" pages at 1 page per minute. Perhaps due to this series nearing an end with only wondrous items left to explore a number of thoughts arose while looking at these 20 items collectively across the three lists. Faraway clouds can be seen floating in the background of its parchment and magically sputter into existence upon reaching the edge. Weapon (flail), Artifact (requires attunement). This ominous looking bag is stitched out of human flesh and appears empty. The first is named Thalia and the second is named Euthenia. As an action you can exhale a cone of red sap in a 40-foot cone. Muckwuggle the Frog God includes the Fabulous Frog Wand. Composed of the iron extracted from the blood of a thousand innocent slaves, this weapon was made to strike terror at a mere sight. Shocking Bolt: You fire a bolt of pure lightning in a 100 ft. by 5 ft. line in a direction of your choice. Weapon (Longsword), Very Rare (requires attunement). Attacks made with this weapon while it is in the border ethereal deal force damage instead of necrotic. While in dim light or darkness you can spend one hit die to heal yourself as a bonus action. On a successful save, any flying speed it has (or similar means of flight) is halved for 1 minute instead. Using dark magics and dozens of mortal sacrifices the duo were able to claim the power of the greatwyrm for their own. Multiple ounces of Sorcerer's Sand can be used to increase the Save DC or To-Hit of a spell. You have a range of 15 feet with this whip and have a +1 bonus to attack and damage rolls made with it. When a hostile creature enters the area for the first time on its turn or starts its turn there, it must succeed on a DC 14 Constitution Saving Throw or take 1d4 Radiant and 1d4 Fire damage. The interior of this coat functions as a Bag of Holding. Incredibly selfish, the bag will not give up a single item, no matter how mundane, without a fight. This club is constructed from a strong yet light metal alloy, the head of which glows a dull red and emits small tendrils of smoke from the ever smoldering coals contained within. Cleansing Touch: The paladin can use their Cleansing Touch feature to end all spells affecting themself or another willing creature. While in its scythe form, the weapon functions as a halberd that lacks the heavy property. While the swords are summoned, you can take this special Attack action on each of your turns. When you do so the attack uses your Intelligence modifier for the attack and damage rolls and ignores armor and other non magical AC bonuses, treating a creatures AC as 10 + their Dexterity modifier. When you do so make a ranged attack roll, on a hit a creature is restrained by webbing for 1 minute. Creative Commons Attribution-ShareAlike 3.0 License, Legends of Runeterra - Dark Tides of Bilgewater. Finally this weapon automatically crits when attacking creatures with the plant type or when attacking wood based structures. A charge can be expended to cast one of the following spells; Cause Fear (1 charge), Fear (3 charges), Hold Person (2 charges). Once per long rest, as an action, you can channel Flux's latent energy into a single devastating arrow. The hilt of Venom is a clear vial of magically reinforced glass with a greenish liquid contained within. Once the process is complete the newly added poison will be replenished at midnight. Each charge increases the damage die size for the bludgeoning and necrotic damage by one category; from 1d4 to 1d6 to 1d8 to 1d10 to 1d12 at four charges. A fruit that gives you a random feature of another race. This small pepper shaped bottle contains 1 serving of a spicy sauce. When you throw the bola make a ranged attack roll, if you are proficient with the sling you are proficient with the bola. This coating last until a creature is hit with an attack by Venom. Wondrous Item (bracers), Artifact (requires attunement). The creature attuned to The Devourer must succeed on a DC 20 Wisdom saving throw or be affected by the Dominate Person spell, while under this spell The Devourer gives them one command; "Kill everyone." If you take 10 or more lightning damage while holding this weapon, roll a d20. Any limbs regrown by the Regeneration trait do not change back to flesh. In bridging this gap, the One Who Would Be King created a peace that lasted for generations and brought forth an era of prosperity. You have proficiency with this war pick if you are a dwarf. Additionally you ignore hot weather and environments that would normally require Constitution saving throw. Natural Spellcraft. The flask magically restores one charge per day. Wondrous item, rare (requires attunement). Wondrous item, rare (requires attunement by a sorcerer). Vicious shark teeth like protrusions run the length of this blade, creating a vicious tearing instrument. Each set of Poppers are found in bags of 4d4+4. A summoned Mephit disappears after 1 hour or when it drops to 0 Hit Points. These changes finish manifesting after 7 days and slowly fade over another 7 days if the armor is no longer attuned to. If you are proficient with light or heavy crossbows, you are proficient with the Dragonbolt Blaster. Regeneration. Wondrous Item-XGE: Bead of Refreshment: Wondrous Item-XGE: Boots of False Tracks: Wondrous Item-XGE: Bottle of Boundless Coffee: Wondrous Item-SCC: Breathing Bubble: Wondrous Item-EGW: Candle of the Deep: Wondrous Item-XGE: Charlatan's Die: Wondrous Item: Attuned: XGE: Cleansing Stone: Wondrous Item-E:RLW: Cloak of Billowing: Wondrous Item-XGE . Forests Fury's additional elemental damage increases to 1d6. (It's got nothing to do with firearms in 5E D&D though.) Finally, a creature attuned to these weapons can use their action or bonus action to shoot a single strand of webbing from the end of either Tonfa at an object or structure within 60 feet, this functions as a 60 ft. length of Silk Rope and attaches to the object or structure providing a secure anchor point. Additionally, you gain a 10 ft. aura of radiance that damages hostile creatures. The items in this compendium are an assortment of items I have collected or created. While attuned to Oathkeeper, Fiend(Devil) type creatures are always hostile to you and will actively work against your best interests, even to the detriment of their own. Divine Health: The paladin gains resistance to poison damage and advantage against the poison condition. While wearing this armor you slowly begin to develop primal wood-like features such as your hair turning to vines, your skin developing a tough bark-like exterior, and your eyes turning a vibrant shade of green. Sorcerer's Sand can be used to increase the power of the spell by one spell level per ounce used. Devouring Acid: The target must succeed on a Dexterity Saving Throw (DC 16) taking 4d6 Acid damage on a failed save, or half as much on a success. Winter has come. Additionally, when an attack misses you or you succeed on a Dexterity saving throw, you can use your reaction to immediately move up to 10 feet without provoking opportunity attacks. Creatures within 10 ft. of that location must make a Strength saving throw (DC 16), taking 6d6 Thunder damage and being pushed 20 ft. away from the chosen location. You can expend three charges to cast the Summon Undead spell, creating a Putrid undead composed entirely of blood that drains from the dagger. "Wondrous items include worn items such as boots, belts, capes, gloves, and various pieces of jewelry and decoration, such as amulets, brooches, and circlets. Wondrous Item, artifact (requires attunement by a draconic sorcerer). The weapon remains in this form until you use a bonus action to transform it back into its cane form or until you drop or sheath it. Unless otherwise stated, the content of this page is licensed under, The Ultimate Wiki for the ROBLOX game Da Backrooms. The DC is equal to 8 + Strength Modifier + Proficiency modifier. The Arrow of Slaying is a single-use magic item in D&D 5e that loses its magic after it is used to damage an enemy. Weapons rising to the top. At the start of your next turn, the ravens vanish, and you reappear in the space of one of the ravens (your choice). The robe's color corresponds to the alignment of the archmage who created the item. This book has been enchanted by a master illusionist. Blink - The double edged blade of this dagger seems to infrequently phase in and out of reality for brief moments. Finally, the hook and line wrapped around the pommel can be used as standard fishing gear that will not break. View wiki source for this page without editing. While attuned to Gothic you can use an action to cast the following spells once per day, if the spell requires a saving throw the DC is 16. A creature attuned to this item who is native to the Feywild knows the location of the nearest portal to the Feywild, though how to activate the portal is not revealed. close menu Language. The Animal Companion gains a +1 bonus to its attack and damage rolls. If you attack a creature that is 15 ft away from you the attack deals 1d8 slashing rather than the standard 1d4 slashing. Weapon (greatclub), very rare (requires attunement). A Bleeding Bouquet typically consist of a collection of 6 darts. When you score a critical hit using one of the cards, the damage dice are tripled, instead of doubled. Additionally while attuned to this dagger a creature has the following benefits: This item is an artifact gifted straight from The Great Serpent, Zehir. This guard drake has the following changes: Has two heads that allow it to make two bite attacks instead of one as part of its multi-attack action. Reaching inside the bag, however, reveals the presence of a small object made of flesh. This greatclub has a +2 modifier to attack and damage rolls. Motherlode! Sap Belch. Creatures within 20 ft. of that location must succeed on Dexterity Saving Throw (DC 16), taking 8d6 fire damage on a failure, and half as much damage on a success. Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License Weapon (longsword), Artifact (requires attunement by a Paladin). The weapon doesn't require physical ammunition, and it has a normal range of 150 feet and a long range of 600 feet. We are privileged to live under nature's watch: to scorn her is to insult the world itself. The sash's weight doesnt change. If all the ravens are reduced to 0 hit points, you reappear early in the same space as the last one that died. Even if the material component is not normally consumed by the spell, a spell cast with Sorcerer's Sand consumes the Sand. When the paladin uses this feature in this way they expend all uses of their Cleansing Touch. Creatures attuned to Lux treat darkness and dim light as if it were bright light and can see through all manner of magically created darkness short of darkness created by another deity or similar creature. 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